Most read articles by the same author(s)
- Adrienne Shaw, Elizaveta Friesem, Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games , International Journal of Communication: Vol. 10 (2016)
- Adrienne Shaw, Evan W. Lauteria, Hocheol Yang, Christopher J. Persaud, Alayna M. Cole, Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005 , International Journal of Communication: Vol. 13 (2019)
- Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin Clegg, James Folkestad, Tobi Saulnier, Tomek Strzalkowski, Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias , International Journal of Communication: Vol. 11 (2017)
- Sarah Banet-Weiser, Nancy K. Baym, Francesca Coppa, David Gauntlett, Jonathan Gray, Henry Jenkins, Adrienne Shaw, Participations| Part 1: CREATIVITY , International Journal of Communication: Vol. 8 (2014)
- Adrienne Shaw, Jaroslav Švelch, Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games , International Journal of Communication: Vol. 15 (2021)


